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<p>Sensory perturbations are a valuable tool to assess sensory integration mechanisms underlying balance. Implemented as systems-identification approaches, they can be used to quantitatively assess balance deficits and separate underlying causes. However, the experiments require controlled perturbations and sophisticated modeling and optimization techniques. Here we propose and validate a virtual reality implementation of moving visual scene experiments together with model-based interpretations of the results. The approach simplifies the experimental implementation and offers a platform to implement standardized analysis routines. Sway of 14 healthy young subjects wearing a virtual reality head-mounted display was measured. Subjects viewed a virtual room or a screen inside the room, which were both moved during a series of sinusoidal or pseudo-random room or screen tilt sequences recorded on two days. In a between-subject comparison of 10 6 min long pseudo-random sequences, each applied at 5 amplitudes, our results showed no difference to a real-world moving screen experiment from the literature. We used the independent-channel model to interpret our data, which provides a direct estimate of the visual contribution to balance, together with parameters characterizing the dynamics of the feedback system. Reliability estimates of single subject parameters from six repetitions of a 6 20-s pseudo-random sequence showed poor test–retest agreement. Estimated parameters show excellent reliability when averaging across three repetitions within each day and comparing across days (Intra-class correlation; ICC 0.7–0.9 for visual weight, time delay and feedback gain). Sway responses strongly depended on the visual scene, where the high-contrast, abstract screen evoked larger sway as compared to the photo-realistic room. In conclusion, our proposed virtual reality approach allows researchers to reliably assess balance control dynamics including the visual contribution to balance with minimal implementation effort.</p>
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Assländer, Lorenz; Albrecht, Matthias; Diehl,  Moritz; Missen, Kyle J. ; Carpenter, Mark G. ; Streuber, Stephan (2023): Estimation of the visual contribution to standing balance using virtual reality. Scientific Reports 13, 2594 (1), S. 2594. DOI: 10.1038/s41598-023-29713-7
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The website of Coburg University of Applied Sciences was translated using translation software provided by a third-party provider such as DeepL. The official text is the German version of the website. No liability is assumed, either explicitly or implicitly, for the accuracy, reliability, or correctness of the translations into another language.

Estimation of the visual contribution to standing balance using virtual reality

Sensory perturbations are a valuable tool to assess sensory integration mechanisms underlying balance. Implemented as systems-identification approaches, they can be used to quantitatively assess balance deficits and separate underlying causes. However, the experiments require controlled perturbations and sophisticated modeling and optimization techniques. Here we propose and validate a virtual reality implementation of moving visual scene experiments together with model-based interpretations of the results. The approach simplifies the experimental implementation and offers a platform to implement standardized analysis routines. Sway of 14 healthy young subjects wearing a virtual reality head-mounted display was measured. Subjects viewed a virtual room or a screen inside the room, which were both moved during a series of sinusoidal or pseudo-random room or screen tilt sequences recorded on two days. In a between-subject comparison of 10 6 min long pseudo-random sequences, each applied at 5 amplitudes, our results showed no difference to a real-world moving screen experiment from the literature. We used the independent-channel model to interpret our data, which provides a direct estimate of the visual contribution to balance, together with parameters characterizing the dynamics of the feedback system. Reliability estimates of single subject parameters from six repetitions of a 6 20-s pseudo-random sequence showed poor test–retest agreement. Estimated parameters show excellent reliability when averaging across three repetitions within each day and comparing across days (Intra-class correlation; ICC 0.7–0.9 for visual weight, time delay and feedback gain). Sway responses strongly depended on the visual scene, where the high-contrast, abstract screen evoked larger sway as compared to the photo-realistic room. In conclusion, our proposed virtual reality approach allows researchers to reliably assess balance control dynamics including the visual contribution to balance with minimal implementation effort.

Titel:

Estimation of the visual contribution to standing balance using virtual reality

Veröffentlichungsdatum:

01.04.2023

Publikationsart:

Beiträge in Monografien, Sammelwerken und Schriftenreihen

Forschungsschwerpunkt:

Medien:

Scientific Reports

DOI:

Weblink:

Heft:

1

Band:

13

Artikelnummer:

2594

ISBN:

Autoren:

Lorenz Assländer, Matthias Albrecht, Moritz Diehl, Kyle J. Missen, Mark G. Carpenter, Stephan Streuber

Medien:

Scientific Reports

Herausgeber:

Nature Publishing Group UK London

Seiten:

2594

Open Access:

Peer reviewed:

Ja

Zitierung:

Assländer, Lorenz; Albrecht, Matthias; Diehl, Moritz; Missen, Kyle J. ; Carpenter, Mark G. ; Streuber, Stephan (2023): Estimation of the visual contribution to standing balance using virtual reality. Scientific Reports 13, 2594 (1), S. 2594. DOI: 10.1038/s41598-023-29713-7

Autoren:

Lorenz Assländer, Matthias Albrecht, Moritz Diehl, Kyle J. Missen, Mark G. Carpenter, Stephan Streuber